I've been coding games for 20+ years. Started with Borland's Teach Yourself C in 24 hours. I loved it and wanted to learn more. Moved on to modding for games like The Elder Scrolls, Crysis, Portal 1 & 2, etc.. I learned a lot about game design and fun factor through my mods and other ppls mods. Started learning about HTML5 through Construct 2, but never uploaded any of my prototypes. I've been working with Unity since 2017, making lots of prototypes and I'm finally ready to start sharing my work. I hope to learn more about marketing and social networking to help get my name out. Thanks for learning more about me, I hope to learn more about you and your passions.

Choose which buildings you will construct. Build your city by delivering the required resources to the construction site(s). Work the Jobs each building requires to unlock new buildings and jobs. Drive freely in each city to learn the layout and improve your ability to unlock more buildings and jobs.




You start as a peon, bottom of the Gumba tribe. Work your way up the ranks to become the new chieftain. Complete tasks for ppl to gain loyalty, solve puzzles to learn new skills, and defeat your rivals in turn based combat to gain respect. Game is a turn-based movement system. Solve puzzles based on turn actions. Interact with objects to start/end object actions.



The United States is divided. AI controls the eastern country and what remains of humans living in North America survive in the western United State and Canada. The AI fights within itself for control over resources. You start as a new function created to control a delivery truck, carrying resources to the needed zones. As you progress and update your code, you gain rights to other vehicles and mechs. Fight other AI factions to gain territory and resources.

Your goal is to manage your ship's systems for a duration of time. You first choose your crew with 4 skill types: Mechanical, Coding, Medical, and Combat. Events that occur during your duration include: System breakdowns/malfunctions, crew injuries/diseases, alien attacks, space debris/asteroid collisions, various internal and external ship wide catastrophes, etc.
https://lee1davis1.itch.io/untitled-starship-management-simulator-alpha